Animal Metamorphosis

by Michael Sachau


Contents

Introduction

This power is enables a character to change his human form into an animal form. Some of these animals and powers are taken from TMNT and Supplements. You can also play a ``pure'' animal with these rules. But you should have a copy of the TMNT rule-book and GURPS Supers handy.

Creating An Animal

You pick your Attributes (ST, IQ, HT, DX) as normal. To be an animal or the ability to transform to one or more animal types is an advantage.

So you must first pick an animal type, then you get an amount of starting Bio-E specified in the animal description section for the animals you selected. You can increase the Bio-E by making the animal bigger or smaller. The total Bio-E is the cost of points you have after increasing/decreasing starting Bio-E. With these Bio-E points you can upgrade your animal. The total cost in CP for all animal forms you selected is the sum of all Bio-E points multiplied by 2 plus the additional points for the transformation if any.

Attribute Conversion

In the TMNT rulebook there are some Attribute bonuses in the form of Attribute+x, to convert these, uses this table:



Palladium GURPS
IQ+x IQ+x
ME+x Strong Will Bonus=x/2
MA+x Reaction Bonus=x/2
PS+x ST+x
PP+x DX+x
PE+x HT+x
PB+x Appearance Bonus =x/2
Spd+x Basic Speed Bonus = x/4
AR PD=AR/3
SDC DR=SDC/5
   



Animal Type

For a ``pure'' animal character, select one or roll an animal from TMNT. If you want a character that transform to one or more animals, just do the same for all animal-forms you want to transform to.

Metamorphosis 15 points/animal

If you cannot transform back to a human form, this cost 0 points. For each transformation to an animal type you have pay 15 points each

Growth Levels

Each Animal has a size level and starting Bio-E points. If a character wants to have more/less Bio-E points he may increase/decrease his size by one level for an additional 5 points. Example: If you take an Elephant with starting points 0. You can gain 30 points by reducing the size of the elephant to 14.



Size Weight Bio-E IQ ST HT Basic Speed DR
1 0-1 lb 0 -8 -12 -4 +2.5 0
2 - 5lbs 5 -6 -6 -2 +2 1
3 - 10lbs 10 -4 -3 -1 +1.5 2
4 - 20lbs 15 -2 -2 0 +1 3
5 - 40lbs 20 - -1 0 0 4
6 - 75lbs 25 - 0 0 0 5
7 - 100lbs 30 - +1 0 0 6
8 - 150lbs 35 - +2 0 0 7
9 - 175lbs 40 - +3 +1 0 8
10 - 200lbs 45 - +4 +2 -0.25 9
11 - 250lbs 50 - +5 +3 -0.5 10
12 - 300lbs 55 - +6 +4 -0.75 11
13 - 350lbs 60 - +7 +5 -1 12
14 - 400lbs 65 - +8 +6 -1.25 13
15 500lbs 70 - +9 +7 -1.5 14
16 600lbs 75 - +10 +8 -1.75 15
17 800lbs 80 - +11 +9 -2 16
18 - 1000lbs 85 - +12 +10 -2.25 17
19 -1500lbs 90 - +13 +11 -2.5 18
20 - 2500lbs 95 - +14 +12 -2.75 19



Powers

Natural Weapons:
 


Palladium GURPS
1d4 1d-2
1d8 1d+1
1d10 1d+2
2d6 1d thrust,2d6-2 swing
teeth impale
claws cut/impale
tusks crush
horns crush
antlers crush



Digging
Tunnel power @40
Tunneling
Tunnel power@60
Excavation
Tunnel power@50
Quick Run
+5 speed for a distance of 200ft, +2 dodge, only every third action useable
Advanced Touch
Touch +2
Advanced Vision
Vision +2
Night Vision
Night Vision Advantage 50ft
Glide
Flight:Glide 1lvl
Flight
Flight 1lvl
Ultraviolet Vision
later
Sonar
later
Advanced Smell
Taste/Smell 2
Hold Breath
Hold Breath@IQ

Automatic Disadvantages

The following list of disadvantages are automatically gained due to the various

Speech:
none (mute, -25), partial (silly voice, reaction -1, -5), full (none)
Looks:
none (appearance -2), partial (appearance -1), full (none)
Hands:
(no fine manipulator -30), partial (DX based skills used with hands are at -2, -10), full (none)
Stand:
none (horizontal, -10), partial (reaction -1, -5), full (none)

Example Character: Bullpower

A character wishes to build a hero, that can transform to a bull. His starting values are ST 12, DX 12, IQ 10, HT 13 in human-form. Now he must pick the Metamorphosis advantage at 15 points.

The character wants to have full hands for 15 BIO-E and partial biped stance for 10 and Speech partial for 5 and the +15 SDC (DR 3) for 5, total cost 35 . He must reduce his size of 16 to 9.

His bonuses are now ST+5, HT+1, Basic Speed +0.5 and DR 11. He used 35 Bio-E so the costs are 70 (35*2)+15 for transformation for 85 points. This character automatically gains following disadvantages: looks none (-10), partial speech (-5), biped stance (-5), hands full (0). The total cost for this animal are now 65.

About this document ...

Animal Metamorphosis

This document was generated using the LaTeX2HTML translator Version 98.1p1 release (March 2nd, 1998)

Copyright © 1993, 1994, 1995, 1996, 1997, Nikos Drakos, Computer Based Learning Unit, University of Leeds.

The command line arguments were:
latex2html -split 0 -no_navigation animalmeta.tex.

The translation was initiated by Michael Sachau on 1998-10-07


Michael Sachau
1998-10-07