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GURPS SUPERS: ABERRANT: Mega-Attributes Next Previous Contents

3. Mega-Attributes

For each level in a Mega-Attribute you get an Attribute bonus of Level. e.g. if you have Mega-Dexterity Level 3 and your DX is 12, your final DX is 15.

  • Mega-Strength Level*2 is added to ST
  • Mega-Dexterity Level is added to DX
  • Mega-Stamina Level*2 is added to HT
  • Mega-Perception Level/2 (rounded down) is added to Alertness
  • Mega-Intelligence Level is added to IQ
  • Mega-Wits Level/2 (rounded down) is added to IQ
  • Mega-Apperance Level/2 is added to Apearance
  • Mega-Manipulation Level is added to Fast-Talk and Diplomacy Skills
  • Mega-Charisma Level/2 (rounded down) is added to Charisma

IMPORTANT NOTE

In the following section a reference to an Attribute includes the Mega-Attribute if not stated otherwise. Game Turn references are 1 second GURPS turns.

Some Enhancements cost quantum points, please check the Aberrant Rules for costs, if I have forgotten something here.

3.1 Mega-Strength

  • Level 1: Lift 1000kg, Swing Damage+10d, Thrust Damage+5d
  • Level 2: Lift 10,000kg, Swing+15d,Thrust+10d
  • Level 3: Lift 25,000kg, Swing+25d. Thrust +20d
  • Level 4: Lift 50,000kg, Swing+35d, Thrust +30d
  • Level 5: Lift 100,000kg, Swing+45d, Thrust+40d

Enhancements

  • Crush: Strength based attacks do double damage, one strike cost 1 quantum point
  • Shockwave: equals Shockwave at a Level based on Mega-Strength, cost 1 quantum point
  • Lifter: see Ab157, cost 1 quantum point per lift
  • Quantum Leap: see Ab157,cost 1 quantum point per leap
  • Thunderclap: Make crush attack based on Thrust with Fan advantage Level based on Mega-Strength, extremely hard and soft targets take no damage, see Abberant p 157, cost 1 quantum point per clap

3.2 Mega-Dexterity

  • Level 1: Superrunning Level 1, Move+1
  • Level 2: S-Running Level 3, S-Jump 2, Move +2
  • Level 3: S-Running Level 5, S-Jump 3, S-Climb 1, Move+4
  • Level 4: S-Running Level 7, S-Jump 5, S-Climb 3, Move+6
  • Level 5: S-Running Level 8, S-Jump 6, S-Climb 5, Move+8

Enhancements

  • Accuracy: Mega-Dexterity Level*3 to all attacks, cost 1 quantum point per attack
  • Enhanced Movement: Additional Superrunning Level of Mega-Dexterity Level*1.5 rounded down. cost 1 quantum point per minute
  • Fast Tasks: Altered Time Rate power of Mega-Dexterity Level/2 rounded down, but at least 1, cost 1 quantum point per minute
  • Flexiblity: Stretching at Mega-Dexterity Level*2,cost 1 quantum point per minute
  • Physical Prodigy: All DX based skills are increased by Mega-Dexterity Level, cost 1 quantum point per minute
  • Catfooted: Silence at Mega-Dexterity Level,cost 1 quantum point per minute
  • Rapid Strike: additonal bonus of Mega-Dexterity Level*2 with hands and feet,cost 1 quantum point per 3 turns

3.3 Mega-Stamina

  • Level 1: Extra Hits+5, DR +10
  • Level 2: Extra Hits+10, DR +15
  • Level 3: Extra Hits+15, DR+ 25
  • Level 4: Extra Hits +20, DR+30
  • Level 5: Extra Hits +25, DR +40

Enhancements

  • Adaptability: With a least one Quantum point in body, you have does not sleep,eat,drink, Vacuum Support, Pressure Suport and Temparature Tolerance,cost 1 quantum point per minute
  • Durability: Hard to Kill at Mega-Stamina Level*2, cost 1 quantum point per application
  • Hardbody: PD at Level*2,cost 3 quantum point per 3 turn
  • Regeneration: Mega-Stamina Level 1: Regular Regeneration; Level 2: Fast Regeneration; Level 3: Instant Regeneration; Level 4: Fast Instant Regeneration (2 HT/turn); Level 5: Ultra Regeneration (3 HT/turn), cost 1 quantum point per minute
  • Resilency: Double the DR gained by Mega-Stamina, cost no Quantum

3.4 Mega-Perception

  • Level 1: Acute Hearing+2, Acute Vision+1
  • Level 2:Acute Hearing+3. Acute Vision+2
  • Level 3: Acute Hearing+4, Acute Vision+3,Danger Sense
  • Level 4: Acute Hearing+5, Acute Vision+5,Danger Sense
  • Level 5: Acute Hearing+7, Acute Vision+7,Danger Sense

Enhancements

  • Analystic Taste/Touch: Ab162
  • Blindfighting: Blindfighting Skill at DX,cost 1 quantum point per minute
  • Bloodhound: Discriminatory Smell, always on and does not cost quantum, requires IQ+Mega-Perception Roll
  • Electromagnetic Vision: Activated for (IQ+Mega-Perception)*3 turns, Inclues: Ultraviolet, Infrared and Telescopic Vision, 1 quantum point per application
  • High-End Electromagnetic Scan: May see trough solid objects at range of (IQ+Mega-Perception)*20 meters. Cost one quantum point and requires a IQ roll
  • Hyperenhanced Hearing: Activate Ultrahearing and Radio Hearing for (IQ+Mega-Perception)*3 turns, cost 1 Quantum Point
  • Quantum Attunement: Sense Quantum/Node/Taint by rolling Awareness, by rolling 3 below, the character might guess the Novas powers, see Ab164,1 quantum point per application
  • Ultraperiperal Perception: 360degree Vision, cost 1 quantum point per minute

3.5 Mega-Intelligence

  • Level 1: IQ is at least 16, if not adjust to 16. This already includes Mega-Intelligence as described, so the Mega-Intelligence Level will not be added.
  • Level 2: IQ is at least 18, if not adjust to 18. This already includes Mega-Intelligence as described, so the Mega-Intelligence Level will not be added.
  • Level 3: IQ is at least 20, if not adjust to 20. This already includes Mega-Intelligence as described, so the Mega-Intelligence Level will not be added.
  • Level 4: IQ is at least 22, if not adjust to 22. This already includes Mega-Intelligence as described, so the Mega-Intelligence Level will not be added.
  • Level 5: IQ is at least 25, if not adjust to 25. This already includes Mega-Intelligence as described, so the Mega-Intelligence Level will not be added.

Enhancements

  • Analyze Weakness
  • Eidetic Memory
  • Enhanced Memory
  • Mathematical Savant
  • Linguistic Genius
  • Mental Prodigy
  • Speed Reading
  • Taint Resistance

3.6 Mega-Wits

  • Level 1:
  • Level 2:
  • Level 3:
  • Level 4:
  • Level 5:

Enhancements

  • Artistic Genius
  • Enhanced Initiative
  • Lie Detector
  • Multitasking
  • Natural Empath
  • Quickness
  • Synergy

3.7 Mega-Appearance

  • Level 1:
  • Level 2:
  • Level 3:
  • Level 4:
  • Level 5:

Enhancements

  • Appearance Alteration
  • Awe-Inspiring
  • Copycat
  • Face of Terror
  • First Impression
  • Mr. Nobody
  • Seductive Looks

3.8 Mega-Manipulation

  • Level 1:
  • Level 2:
  • Level 3:
  • Level 4:
  • Level 5:

Enhancements

  • Hypnotic Gaze
  • Persuader
  • Trickster
  • The Voice

3.9 Mega-Charisma

  • Level 1:
  • Level 2:
  • Level 3:
  • Level 4:
  • Level 5:

Enhancements

  • Commanding Presence
  • Dreadful Mien
  • Natural Agiator
  • Seductive
  • Soothe

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