Name: Warwolves M Real name: n/a Appearance: 6', white skin, two eyes, 4 fingers at the front paws, including opposable thumb, 3 toes at the hind feet, sentient canine/humanoid Warwolves can stand erect on their hind legs or walk or run on all fours; their front paws can be used as hands or feet. ST 40, DX 18, IQ 12, HT 18/38 Basic Speed 9, Move 9, 9 Dodge 15 Thrust 4d+1, Swing 7d-1 Claws do thrust imp damage. Attacks 2 Super Running Speed 630 DR 15 Advantages: Super Jumping 2 Regeneration 1 HT/turn Immunity vs direct Attacks by Psionic Energy Claws DR 15 Extra Hits 10 Drain Life Force: - a warwolf is able to drain life forces of their victims, causing the victim's skeletons and internal organs to discorporate, leaving behind their intact skins. After donning a victim's skin, a Warwolf will then change shape to math that of the victim. Warwolves can also mimic In Game Terms: Each turn a contest of the Drain Life Force Skill vs the Victim's Will is done. The victim then lose some HT + 1d, if any Example: A Warwolf drains life of a victim with will 15. The Warwolf rolls a 10 and the victim a 12. The Warwolf succeeded by 8 and the victim by 3. So the victim will lose 5+1d HT. DR is n/a. If the victim reaches HT 0, he will die. Group Abilities: - Merging: a group of at least 3 Warwolves can merge together into on single being, while retaining their individual heads and psyches. Each participating warwolf raises all powers by +10%. Example: If 4 Warwolves merge together, the resulting creatures get +40% to all powers. - Interdimensional Travel: a group of at least 2 warwolves can together psionically create an interdimensional portal Disadvantages: Appearance -2 Skills: Brawling 18 Acting 16 Impersonate 16 Mimic Voice 16 Drain Life Force 17 Total Cost: soon