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Hits below zero

If the H(B,E,I,F,C,En) of any body part drops below 0, the character is stunned and cannot react. If the current H(B,E,I,F,C, En) of a vital-area reaches original -B(B,E,I,F,C,En) the character must check if he stays alive . He must also roll if another hit is done. He must roll \( \leq \) 50+ CON+cHt to stay alive. A vital-area is indicated by a \( \dagger \) in the damage table. To put it in a short explanation: Each time a combatan is hit and his cHt are or go \( \leq \)-oHt, he must roll \( \leq \) 50+CON-|n|, where n=(cHt) rounded down, and |n| is the absolute value of n. For all non-mathematics: 

\begin{displaymath}\vert n\vert=\left\{ \begin{array}{ll}
n & \textrm{if}\, n\geq 0\textrm{ }\\
-n & \textrm{if }n<0
\end{array}\right. \end{displaymath}

Keep in mind, that -4.5 is -4 not -5. Rounding negative real-numbers to integers is the same mechanism like rounding the positive numbers.

See also 14.1.4.

Example:
A character has 9 o/cHB at the head. He gets a damage of dHB 18 to the head, leaving him with -9 cHB at the head. He now must roll \( \leq \)50+CON-9 to stay alive. Another hit of dHB 5 reduces his cHB at the head to -14, again he must roll \( \leq \)50+CON-14. Another hit of dHB 6 reduces his cHB at the head to -20, so now he must roll \( \leq \)50+CON-20.


next up previous contents
Next: Stun below zero Up: The actual damage done Previous: The actual damage done
Michael Sachau
1998-09-02