** Next:** Stun below zero
** Up:** The actual damage done
** Previous:** The actual damage done

##

Hits below zero

If the H(B,E,I,F,C,En) of any body part drops below 0, the character is stunned
and cannot react. If the current H(B,E,I,F,C, En) of a vital-area reaches original
-B(B,E,I,F,C,En) the character must check if he stays alive . He must also roll
if another hit is done. He must roll
50+ CON+cHt to stay alive.
A vital-area is indicated by a
in the damage table. To put it
in a short explanation: Each time a combatan is hit and his cHt are or go -oHt,
he must roll
50+CON-|*n*|, where *n*=(cHt) rounded down,
and |*n*| is the absolute value of *n*. For all non-mathematics:

Keep in mind, that -4.5 is -4 not -5. Rounding negative real-numbers to integers
is the same mechanism like rounding the positive numbers.
See also 14.1.4.

**Example:**
- A character has 9 o/cHB at the head. He gets a damage of dHB 18 to
the head, leaving him with -9 cHB at the head. He now must roll 50+CON-9 to stay alive. Another hit of dHB 5 reduces his cHB at the head to
-14, again he must roll 50+CON-14. Another hit of dHB 6 reduces
his cHB at the head to -20, so now he must roll 50+CON-20.

** Next:** Stun below zero
** Up:** The actual damage done
** Previous:** The actual damage done
*Michael Sachau*

*1998-09-02*