Next: Damage Bonuses
Up: Character Creation
Previous: Increasing/Decreasing Attributes with Character
Calculated Attributes
Calculated Attributes are derived from the 10 basic attributes. There are used
for several cases. The format for calculated attributes is formula(increase/decrease).
The formula defines how to calculate that Attribute, this value must be rounded
down. The increase is the cost in CP to increase this attribute by one.
The decrease number is the number of CP gained by decreasing this attribute.
The attributes in the formula are not affected by this increase/decrease.
The value for increase is based on the fact, that each attribute starts at 30.
This value is rounded up to the nearest multiple of 0.5 If a character wants
to increase his Basic Stun by one he must pay 0.5 CP, because increasing
an attribute costs 2 CP.
- Example:
- Weight(WEI): (STR+CON)/2(4/2): The WEI attribute is equal (STR+CON)/2.
It costs a character 4 CP to increase the weight by one (without changing STR
and CON).
- Actions
- SPD/10(20/10)
- Weight(WEI)
- (STR+CON)/2(4/2)
- Basic Stun(BS)
- CON*6(0.5,0.5)
- Basic Stun/10(BT)
- BS/10(3.5,1.5)
- Stun Blunt(SB)
- BS(0.5,0.5)
- Stun Edge(SE)
- BS*2/3(0.5,0.5)
- Stun Impale(SI)
- BS/2(1,0.5)
- Stun Fire(SF)
- BS/2(1,0.5)
- Stun Cold(SC)
- BS/2(1,0.5)
- Stun Energy(SEn)
- BS/2(1,0.5)
- Knock Back
- Weight-10(2/1)
- Running
- Speed-Weight/5(2.5,1)
- Endurance
- (CON+WIL)/2(2,1)
- Dodge
- (DEX+AWE-Weight)(2,1)
- Reflex
- Dex-Weight/10(1.5,0.5)
- Critical %
- (LUC+INT)/5(10,5)
- Fail %
- 100-100/LUC(48.5,24)
- Basic Hits(BH)
- CON*5(10/5)
- Hits Blunt(HB)
- BH(10/5)
- Hits Impale(HI)
- BH/2(20/10)
- Hits Edge(HE)
- BH*2/3(15/7,5)
- Hits Fire(HF)
- BH/2(20/10)
- Hits Cold(HC)
- BH/2(20/10)
- Hits Energy(HEn)
- BH/2(20/10)
- Amputation
- WEI/5(10/5)
- Blood Pool(BP)
- (CON+WEI)/2(2/1)
Next: Damage Bonuses
Up: Character Creation
Previous: Increasing/Decreasing Attributes with Character
Michael Sachau
1998-09-02