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Calculated Attributes

Calculated Attributes are derived from the 10 basic attributes. There are used for several cases. The format for calculated attributes is formula(increase/decrease). The formula defines how to calculate that Attribute, this value must be rounded down. The increase is the cost in CP to increase this attribute by one. The decrease number is the number of CP gained by decreasing this attribute. The attributes in the formula are not affected by this increase/decrease.

The value for increase is based on the fact, that each attribute starts at 30. This value is rounded up to the nearest multiple of 0.5 If a character wants to increase his Basic Stun by one he must pay 0.5 CP, because increasing an attribute costs 2 CP.

Example:
Weight(WEI): (STR+CON)/2(4/2): The WEI attribute is equal (STR+CON)/2. It costs a character 4 CP to increase the weight by one (without changing STR and CON).
Actions  
SPD/10(20/10)
Weight(WEI)   
(STR+CON)/2(4/2)
Basic Stun(BS)   
CON*6(0.5,0.5)
Basic Stun/10(BT)  
BS/10(3.5,1.5)
Stun Blunt(SB)  
BS(0.5,0.5)
Stun Edge(SE)  
BS*2/3(0.5,0.5)
Stun Impale(SI)  
BS/2(1,0.5)
Stun Fire(SF)  
BS/2(1,0.5)
Stun Cold(SC)  
BS/2(1,0.5)
Stun Energy(SEn)  
BS/2(1,0.5)
Knock Back 
Weight-10(2/1)
Running 
Speed-Weight/5(2.5,1)
Endurance 
(CON+WIL)/2(2,1)
Dodge 
(DEX+AWE-Weight)(2,1)
Reflex 
Dex-Weight/10(1.5,0.5)
Critical % 
(LUC+INT)/5(10,5)
Fail % 
100-100/LUC(48.5,24)
Basic Hits(BH)   
CON*5(10/5)
Hits Blunt(HB)
   BH(10/5)
Hits Impale(HI)
   BH/2(20/10)
Hits Edge(HE)
   BH*2/3(15/7,5)
Hits Fire(HF)
   BH/2(20/10)
Hits Cold(HC)
   BH/2(20/10)
Hits Energy(HEn)
   BH/2(20/10)
Amputation
   WEI/5(10/5)
Blood Pool(BP)
   (CON+WEI)/2(2/1)



 
next up previous contents
Next: Damage Bonuses Up: Character Creation Previous: Increasing/Decreasing Attributes with Character
Michael Sachau
1998-09-02