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Breaking

Each object in the environment has an armor and hits. If these hits reach 0, it is broken. The armor is subtracted from the damage done, regardless of type. If an object is attack with a weapon, the rules for breaking weapons still apply to that weapon, but the attacker do not need to roll to see if he hits, just to see if there is a critical success or failure while attack this object.



Michael Sachau
1998-09-02