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List of Actions
All these actions take one Action of the character action attribute. Even if
it is not a combatants turn in that action-phase, he can do a ``*'' action
in advance, if he is fast enough (see 11.1.1)
- Weapon Attack:
- Use one
weapon that is ready, roll
50+ % of that weapon - CDL to hit
- Multiple Weapon Attack:
- Use several weapon at once that are ready (2 swords
etc). The first hits at -10, the second at -20, etc.
- Parry*:
- ....
- Dodge*:
- Roll
50+ Dodge % or Attribute - CDL. If you have no
actions left you cannot dodge. A successful dodge avoids all damages.
- Laying Down:
- This is a special form of dodging, where you dodge by laying your
body to the ground.
- Standing Up:
- Getting up.
- Use Maneuver:
- Use one of the following options:
- 1.
- Maneuver Attack: use a maneuver exactly like a weapon attack.
- 2.
- Automatic: Any maneuver learned as automatic may be done without spending
an action. Failure in an automatic maneuver cost one action.
- 3.
- Combined Maneuvers: All maneuvers that are part of a ``combined''
maneuvers are done one after the other (in the order in which they are combined),
but only if the previous maneuver of the ``combined'' maneuvers was successful.
Example: A ``Punch&Kick'' combined maneuver is stopped if the ``Punch''
maneuver was not successful. It is also stopped if the ``Kick'' maneuver is
not successful (but the damage of the punch is still applied).
- 4.
- Hold: A hold is a special maneuver and is indicated in the skill-table
with ``H''. A hold has the following options:
- (a)
- Resume Hold: Just carry on with the hold. If it is a hold that
do damage, it now does 1/2 damage if it is resumed.
- (b)
- Break Hold: If a combatant wants to break a hold with his strength
he must make a test of strength versus the holding character, see
- (c)
- Escape Hold: Apply any escape skill or escape maneuver to escape
a hold.
- Move:
- Apply the table of 4.6.3.2 to get the distance that
you can move around with the modes:
- 1.
- Walking:
- 2.
- Running:
- 3.
- Crawling:
Next: Combat Bonuses
Up: Combat
Previous: Combat Difficulty Level CDL
Michael Sachau
1998-09-02