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Hits below zero
If the H(B,E,I,F,C,En) of any body part drops below 0, the character is stunned
and cannot react. If the current H(B,E,I,F,C, En) of a vital-area reaches original
-B(B,E,I,F,C,En) the character must check if he stays alive . He must also roll
if another hit is done. He must roll
50+ CON+cHt to stay alive.
A vital-area is indicated by a
in the damage table. To put it
in a short explanation: Each time a combatan is hit and his cHt are or go
-oHt,
he must roll
50+CON-|n|, where n=(cHt) rounded down,
and |n| is the absolute value of n. For all non-mathematics:
Keep in mind, that -4.5 is -4 not -5. Rounding negative real-numbers to integers
is the same mechanism like rounding the positive numbers.
See also 14.1.4.
- Example:
- A character has 9 o/cHB at the head. He gets a damage of dHB 18 to
the head, leaving him with -9 cHB at the head. He now must roll
50+CON-9 to stay alive. Another hit of dHB 5 reduces his cHB at the head to
-14, again he must roll
50+CON-14. Another hit of dHB 6 reduces
his cHB at the head to -20, so now he must roll
50+CON-20.
Next: Stun below zero
Up: The actual damage done
Previous: The actual damage done
Michael Sachau
1998-09-02