 
 
 
 
 
 
 
  
Sometimes it is required to give a difficulty level DL for the determination
of a Skill Level or Attribute Test. The gamemaster must give a DL for a task.
The task is solved successfully if the character rolls  50+ (applicable
% or attribute) - DL.
50+ (applicable
% or attribute) - DL.
 50+58-55=53 to be successful.
50+58-55=53 to be successful.
 50+35-30=55 to spot the hidden guy.
50+35-30=55 to spot the hidden guy.
| DL | Description | Example | 
| -30 to 0 | dull task | walking, eating | 
| 0 | very easy task | simple operations | 
| 0 to 10 | easy to task | solving problems | 
| 10 to 20 | average task | swimming, climbing | 
| 30 to 40 | above average task | computer operations | 
| 50 to 60 | hard task | mathematics | 
| 60 to 70 | gifted task | nuclear physics | 
| 80 to 90 | superhuman task | |
| 90 to 100 | impossible | |
| 100 and more | ``god-like'' | 
 
 
 
 
 
 
