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Test Of Skills Or Attributes
Sometimes it is required to do a test of skills. This is the basically the test
of % of character A vs % of character B. The formula is 50 plus % or attribute
of the ``attacking'' character A minus the % or attribute of character B.
If A rolls
this value, he succeeds. There is no critical
success or fail. If there is no defending skill or attribute, the gamemaster
must give a DL.
- Example(Arm wrestling,breaking a hold):
- Character A has STR 30 and B has STR
32. If A rolls
50+30-32=48, he is successful.
If the ``defending'' object has no skill (doors, locks, traps) the gamemaster
must give this object a skill.
- Example(picking a lock):
- A thief tries to pick a lock. The gamemaster applies
this lock a skill of 90. The pick-lock % of this thief is 53. So he must
50+53-90=13
to open this lock.
Michael Sachau
1998-09-02