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Crippling body-parts

Body parts that are not vital might be crippled. multiply the H(B,E,I,F,C,En) of body-part with the ``*'' value of the crippling row. If the damage equal or more than the current H(B,E,I,F,C,En)*crippling of a non-vital body-part and a roll \( \leq \) the Amputation attribute is failed, this part is crippled, and cannot be used anymore. See also 14.1.2.

Example:
Let the HB of a Leg be 7. The crippling ``*'' of B is 1, so if 7 dHB or more damage is done, the leg is crippled.



Michael Sachau
1998-09-02