Body parts that are not vital might be crippled. multiply the H(B,E,I,F,C,En) of body-part with the ``*'' value of the crippling row. If the damage equal or more than the current H(B,E,I,F,C,En)*crippling of a non-vital body-part and a roll the Amputation attribute is failed, this part is crippled, and cannot be used anymore. See also 14.1.2.