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Blood-Loss

Even hits to a non-vital area of a body can kill a character. This is called blood-loss. Multiply the Blood-loss ``*'' with the original H(B,E,I,F,C,En) of the body part hit, not the H after any damage. If the H(B,E,I,F,C,En) of a body-part reaches this value, this body-part is considered ``bleeding''. For each point below this value, the character loses that much blood-pool each round. All blood-losses are cumulative.

Example:
The HE of a head is 20. The blood-loss * is 2/3, so if the head is hit with more than 12 dHE it is bleeding. The dHE of an attack might be 12, 10-12 is 2, so he is bleeding for 2 blood-loss each round. If he got hit with another HE attack of 14 (4 over 4), he is then bleeding for 2+4=6 blood-loss each round.
The complete blood-loss of a round is lost at the end of a turn and is subtracted from the BP attribute. If the BP is \( \leq \)0, the character is stunned, if it reaches -oBP, he is dead.

Blood recovers at a rate of BT/2.


next up previous contents
Next: Crippling body-parts Up: The actual damage done Previous: Amputation
Michael Sachau
1998-09-02