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Blood-Loss
Even hits to a non-vital area of a body can kill a character. This is called
blood-loss. Multiply the Blood-loss ``*'' with the original H(B,E,I,F,C,En)
of the body part hit, not the H after any damage. If the H(B,E,I,F,C,En) of
a body-part reaches this value, this body-part is considered ``bleeding''.
For each point below this value, the character loses that much blood-pool each
round. All blood-losses are cumulative.
- Example:
- The HE of a head is 20. The blood-loss * is 2/3, so if the head
is hit with more than 12 dHE it is bleeding. The dHE of an attack might be 12,
10-12 is 2, so he is bleeding for 2 blood-loss each round. If he got hit with
another HE attack of 14 (4 over 4), he is then bleeding for 2+4=6 blood-loss
each round.
The complete blood-loss of a round is lost at the end of a turn and is subtracted
from the BP attribute. If the BP is
0, the character is stunned,
if it reaches -oBP, he is dead.
Blood recovers at a rate of BT/2.
Next: Crippling body-parts
Up: The actual damage done
Previous: Amputation
Michael Sachau
1998-09-02