 
 
 
 
 
 
 
  
Body parts that are not vital might be crippled. multiply the H(B,E,I,F,C,En)
of body-part with the ``*'' value of the crippling row. If the damage equal
or more than the current H(B,E,I,F,C,En)*crippling of a non-vital body-part
and a roll  the Amputation attribute is failed, this part is crippled,
and cannot be used anymore. See also 14.1.2.
the Amputation attribute is failed, this part is crippled,
and cannot be used anymore. See also 14.1.2.