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GURPS SUPERS: ABERRANT: Creating a Nova for GURPS Supers Next Previous Contents

2. Creating a Nova for GURPS Supers

Creating a character for Aberrant, called Nova, is a two step process: first you design a normal character based on 100 points, after that you give him his Nova powers.

IMPORTANT NOTE:

No Powers/Advantages allowed from GURPS Supers

2.1 Normal Character

Each character in Aberrant starts out as a normal person, so you should design a character based on your preferred job/background. You may not buy Super Advantages/Powers now.

2.2 New Attributes and Advantages

Aberrant uses some new attributes and advantages, that translate to GURPS as follows:

Will Points/Willpower Points (WP)

WP are an replacement for the Strong Will. Will Rolls are now made based upon IQ+WP-3. Each character starts with 3 WP, additional WP cost 5 CP each. WP can be used for:

  • Free Success: You can spend a WP to get one free success when you roll for a skill
  • Resist instinctual response (Ab145)
  • Resist mental powers: You can spend a WP to resist the effect of some mental powers or make Will Roll
  • Max Quantum Power:see Quantum

Compulsion

See Ab145

Recovering Willpower

See A145

Taint

Aberrations

Quantum

Quantum Pool

2.3 Backgrounds

Allies

Same as GURPS Allies

Attunement

Same as Costume Advantage

Backing

Cipher

Contacts

Same as GURPS Contacts

Dormancy

Eufiber

Followers

Influence

Mentor

Node

Resources

2.4 Eruption or the Nova Step

Each Nova Character gets 30 Nova Points (NP).

IMPORTANT NOTE:

No Powers/Advantages allowed from GURPS Supers

  • One Mega-Attribute Level costs 3 NP
  • An Enhancement for a Mega-Attribute costs 3 NP
  • One Quantum costs 5 NP
  • A Quantum Power of Level X costs X NP
  • 15 GURPS Character Points costs 1 NP.
  • One point in Quantum Pools costs 1/2 NP
  • One Willpower Point (WP) costs 1 NP

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