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Damage Table

Each creature has a damage table. Here is a basic human damage table



% - Location HB HE HI HF HC HEn SB SE SI HF HC SEn
Original                        
10 15 Head\( \dagger \)                        
5 20 Hand                        
5 10 Shoulder                        
10 15 Arm                        
25 0 Chest\( \dagger \)                        
20 5 Stomach\( \dagger \)                        
10 15 Thigh                        
10 15 Leg                        
5 20 Foot                        

0pt


Damage Type B E I F C En
(A)mputationo *3 *1 *2 * * *
(C)rippledo *1 *2 *3 * * *
(B)lood-losso *1 *2/3 *1/2 * * *
Healing Rate *1/2 *2/3 *1 * * *
Stun Recover BT/2 BT/3 BT/4 BT/3 BT/3 BT/3  
Blood Recover BT/2 BH BS End SR HR  
Endurance    
Blood Pool    
\( \dagger \): vital body-zone, o:based on original H(B,E,I,F,C,En)




0pt

Effect Circum.
Death \( \dagger \)cHt\( \leq \)-oHt(\( \ddagger \)), cBP\( \leq \)-oBP, A\( \dagger \)
Amput. Ht\( \leq \) -(oHt\( \cdot \) At,Amp%)
Crippled dHt\( \geq \)oHt\( \cdot \)Ct,Amp%
B-Loss dHt-Bt\( \cdot \)oHt
Stunned BP\( \leq \)0,Ht\( \leq \)0
\( \ddagger : \) roll \( \leq \)50+CON-|n|if a hit reduces cHt\( \leq \)-oHt, n=(cHt)






next up previous contents
Next: Body-Zones Up: Damage Previous: Strength-based damage
Michael Sachau
1998-09-02