The body of a character is divided in different hit-zones. If a combatan wants to attack or use a maneuver he must first announce the body-zone he wants to hit (if he announces none, he always selects the chest), he must roll with d100 below or equal the % of the attack/maneuver minus the ``-`` column of that body-zone, to determine if he has hit. Each character has a certain amount of original H(B,E,I,F,C,En) and S(B,E,I,F,C,En). These values are calculated from some basic attributes (see character creation) and written in the ``original'' line of the damage table. On the damage table these values are multiplied by the ``%'' column of the damage-table and divided by 100, to get the H/S for each body-zone and damage-type. For example: If a character has CON 35, he has an BH of 13*5=175 and a HB of 175*10/100=17 (rounded down) at the head.
If a body-zone has a left side and a right side, record the H or S with H(left)/H(right) in the damage table. Ex: A character has HE 10, so the shoulder has HE 20. He records the HE for the shoulder like this in the damage-table ``20/20''. If he is hit with HE 3 at the right side shoulder, he clears the field and writes ``20/17'' and so on. The same goes for more than 2 zones: ``Zone A/Zone B/Zone C...''. But this requires a much bigger damage-table.