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The Effect/Circumstance Table summarizes all effect that appear, if a certain
amount of damage is reached.
Effect |
Circumstance |
Death |
cHt-oHt(), cBP-oBP, A |
Amput. |
Ht
-(oHtAt),Amp% |
Crippled |
dHtoHtCt,Amp% |
B-Loss |
dHt-BtoHt |
Stunned |
BP0,Ht0 |
|
roll 50+CON-|n|if a hit reduces cHt-oHt, n=(cHt) |
-
- vital body-zone
-
- less or equal
-
- greater or equal
- t
- one Type of B,E,I,F,C,En and one body-zone. Example: Ht-(oHtAt)
means: If the hits of one type and one body-zone are less or equal than the
negative value of the original hits of the same type t multiplied with
the Amputation of the same type t, this body-part is amputated.
- o
- based on original Ht, means without any damage of the part and
damage-type
- H
- Hits
- A
- Amputation, see 12.8.3
- Amp%
- roll
Amputation with d% attribute to see if body-part is
amputated.
- C
- Crippled, see 12.8.5
- B
- Blood-Loss, see 12.8.4
- c
- current
- d
- Damage
-
- indicates the rule 12.8.1. Each
time a combatan is hit and his cHt are or go -oHt, he must roll
50+CON-|n|, where n=cHt, and |n| is the absolute
value of n.
Next: The actual damage done
Up: Body-Zones
Previous: Damage Log
Michael Sachau
1998-09-02